The Godfather: The Game

The Godfather is a 3rd-Person Action Adventure game developed and published by Electronic Arts in 2006

Core team: ~250

Time on project: ~10 months

Contributions

  • Designed Horseplay mission and stealth-related mechanics and systems

  • Scripted pieces of other missions including, enemy AI, and cut-scenes

LinkedIn Recommendations

"Stephen was phenomenal in dealing with a substandard set of tools and had the ability to make them work. The Godfather was neither fun nor easy and for that I'll gladly give Stephen props." - David Howe

"I worked with Stephen on the Godfather and was fortunate to learn a variety of different things from him during our time together. Stephen has a very strong sense for basic design principles and works diligently to produce the best work possible. Stephen is also very good under pressure and sees his work through to the finish line." - Michael Brinker

"Stephen expertly handled many of the pivotal (read 'difficult') mission designs on The Godfather, from epic shoot-outs at the game's conclusion to putting horse's heads in beds. He designs with finesse and aplomb, maintaining the highest integrity without unecessary compromise. I never held his obsession with 'Dance Dance Revolution' against him - and neither should you..." - Phil Campbell

There was one thing that made working on The Godfather: The Game by Electronic Arts worth the obstacles I struggled through: using the garrote wire to strangle victims to death, clamping down on L2 and R2, clicking in L3 and R3 on the Playstation Dual Shock controller and feeling the dwindling strength of the victim's heartbeat rumble through the controller.

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